Modeling a 1989 Ferrari 460 GP Formula 1 Car in Maya

Four years ago I started modeling a 1989 Ferrari 460 Grand Prix Formula 1 car for fun. About a week later, for one reason or another, the personal project was abandoned. More than likely due to a growing workload at the ad agency I was working for at the time.

Fast forward to August 2016. While rearranging some files on my archives I stumbled across the files again and decided I would spend some time finishing it. It has been really interesting cracking this model open again after so many years.

Autodesk Shows Mograph Some Love with Maya 2017

Autodesk shows a new commitment to the art of motion graphics with the Maya 2017 release. With the addition of the MASH procedural animation toolkit, it looks like Maya is positioning itself to be a more dedicated player in the world of Mograph. I’m excited to upgrade and check out the features for myself.

Making Of: AI Media – Intelligent Path

A while ago I was approached by my friend DJ of  STEM Films to work on a project for AI Media. From the start I wanted to focus on creating a unique aesthetic that would lend itself to the the high-tech data saturated content that AI deals with. I came up with style-frames that were inspired by long exposures taken at night in urban areas, in this case the headlights of the cars representing individuals.